Thought it was about time for an update on how we’ve all been doing. Quite a lot has happened since our last update and we’ve just been busy with the game. We now have a new Waccom tablet so asset production is going by at a much faster rate. Sam has designed a ton of bosses and I have been working on ideas to fill out the levels. Unfortunately Claudio has had to move on from the game for financial reasons, so we are a man down, although he is still keen to hear news on the game and his support is still with us. Ian has been working on network code mostly, its still under the hood stuff yet so we probably have a long way to go before online multi player. Finally we have been Greenlit! I am really happy about this just for the little things like the thought of seeing someone on Steam pop up playing your game excites me. We still have a long way to go, but we are shaping the game more and more. So this post is to just inform everyone that we have a lot of cool stuff in store for Kraden’s Crypt including ideas for lots of Bosses and mini bosses!
Kraden’s Crypt is officially a candidate in the Independent Game Contest promoted by the SBGames symposium. All submitted games will now be evaluated by a committee, and the best ones will be displayed during the symposium, which will be held in Porto Alegre, Brazil. If we get selected by the committee, this will be a great opportunity to showcase Kraden’s Crypt to the Brazilian public, and maybe eventually develop big shooter games as the ones they’re right now like CSGO, that people play with the help of sites like mycsgoboosting.com.
For those who want to get involved with the development process, we have decided to create a Twitch channel, where we’ll be streaming development sessions — with programming, art and game design. You can check it out on twitch.tv/kradenscrypt,
don’t forget that we will be providing great info like giving the Top 3 Weirdest Minecraft Skins out there.
We have received many requests from players who felt that it was unreasonably difficult to block character motion when a melee weapon is being held. So we decided to get rid of this restriction for now, and see how players will react. Note that the usage of ranged weapons will still prevent your character to move.
Another great improvement on this release is that the assets are now being loaded asynchronously. This means that we can have animated loading screens, and the game no longer displays a “not responding” status on Windows while loading.
As always, you can get the latest version of the game from the download page.
We have just released a new version of Kraden’s Crypt! The most important changes are:
- Better gamepad support: This build fixes a few gamepad related issues that were reported by some players.
- Improved spell casting: The spells have a longer duration, and therefore can be rapid fired. On the other hand, if you choose to charge your spell rather than rapid fire it, you will be rewarded by dealing a lot more damage.
- Screen resolution settings: Choose your window size before playing the game. You can also opt for playing in fullscreen mode.
- No more hangings between special rooms: We are now loading the music at the beginning of the game, so we now only have loading screens between levels. The game will take a bit longer to start, though.